Hardware acceleration issues

Description of the issue:

When trying to connect to the game ‘Elvenar’ with hardware acceleration enabled I get the message “Hardware error. The game requires hardware acceleration to be activated in the browser settings”

Steps to Reproduce (add as many as necessary): 1. 2. 3.

Log in to my account at https://en1.elvenar.com/game

Actual Result (gifs and screenshots are welcome!):

See ‘Description of issue’

Expected result:

Game screen loaded.

Reproduces how often:

Every time although previously it used to work fine.

Operating System and Brave Version(See the About Brave page in the main menu):

Ubuntu MATE 24.04.04

Brave 1.94.117 (Official Build) (x86_64)
Chromium: 152.0.7977.64

Additional Information:

Graphics Feature Status

  • Canvas: Software only. Hardware acceleration disabled
  • Direct Rendering Display Compositor: Disabled
  • Compositing: Software only. Hardware acceleration disabled
  • Multiple Raster Threads: Disabled
  • OpenGL: Disabled
  • Rasterization: Software only. Hardware acceleration disabled
  • Raw Draw: Disabled
  • Skia Graphite: Disabled
  • TreesInViz: Disabled
  • Video Decode: Software only. Hardware acceleration disabled
  • Video Encode: Software only. Hardware acceleration disabled
  • Vulkan: Disabled
  • WebGL: Disabled
  • WebGPU: Disabled
  • WebGPU interop: Disabled
  • WebNN: Disabled

Problems Detected

  • WebGPU has been disabled via blocklist or the command line.
    Disabled Features: webgpu

  • Accelerated rasterization has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: rasterization

  • Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: video_encode

  • Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: video_decode

  • WebGL has been disabled via blocklist or the command line.
    Disabled Features: webgl

  • Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
    Disabled Features: gpu_compositing

  • Accelerated 2D canvas is unavailable: either disabled via blocklist or the command line.
    Disabled Features: 2d_canvas

  • GPU process was unable to boot: GPU access is disabled due to frequent crashes.
    Disabled Features: all

Graphics Feature Status for Hardware GPU

  • Canvas: Hardware accelerated
  • Direct Rendering Display Compositor: Disabled
  • Compositing: Hardware accelerated
  • Multiple Raster Threads: Enabled
  • OpenGL: Enabled
  • Rasterization: Hardware accelerated on all pages
  • Raw Draw: Disabled
  • Skia Graphite: Disabled
  • TreesInViz: Disabled
  • Video Decode: Hardware accelerated
  • Video Encode: Software only. Hardware acceleration disabled
  • Vulkan: Disabled
  • WebGL: Hardware accelerated
  • WebGPU: Hardware accelerated
  • WebGPU interop: Hardware accelerated
  • WebNN: Disabled

Problems Detected for Hardware GPU

  • Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: video_encode

  • Linux ATI drivers crash on binding incomplete cube map texture to FBO:
    Applied Workarounds: force_cube_map_positive_x_allocation

  • Disable partial swaps on Mesa drivers (detected with GL_VERSION):
    Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces

  • Disable KHR_blend_equation_advanced until cc shaders are updated:
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
    disable(GL_KHR_blend_equation_advanced_coherent)

  • Software to Accelerated canvas update breaks Linux AMD:
    Applied Workarounds: disable_software_to_accelerated_canvas_upgrade

  • Force integer or srgb cube map texture complete on Linux AMD:
    Applied Workarounds: force_int_or_srgb_cube_texture_complete

  • Expose WebGL’s disjoint_timer_query extensions on platforms with site isolation:
    Applied Workarounds: enable_webgl_timer_query_extensions

  • Some drivers can’t recover after OUT_OF_MEM and context lost:
    Applied Workarounds: exit_on_context_lost

  • Disable GL_MESA_framebuffer_flip_y for desktop GL:
    Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)

Check this option. It happened on my machine. Link to XDA was cut out by mods, you will have to search. I had to go to manuf website to reinstall the drivers manually. You might be able to force Win11 to update if your machine is otherwise fully up to date.

add:

https://windowsreport.com/microsoft-shares-temporary-fix-for-windows-11-kb5121003-causing-game-crashes-and-freezes/