Description of the issue:
When trying to connect to the game ‘Elvenar’ with hardware acceleration enabled I get the message “Hardware error. The game requires hardware acceleration to be activated in the browser settings”
Steps to Reproduce (add as many as necessary): 1. 2. 3.
Log in to my account at https://en1.elvenar.com/game
Actual Result (gifs and screenshots are welcome!):
See ‘Description of issue’
Expected result:
Game screen loaded.
Reproduces how often:
Every time although previously it used to work fine.
Operating System and Brave Version(See the About Brave page in the main menu):
Ubuntu MATE 24.04.04
Brave 1.94.117 (Official Build) (x86_64)
Chromium: 152.0.7977.64
Additional Information:
Graphics Feature Status
- Canvas: Software only. Hardware acceleration disabled
- Direct Rendering Display Compositor: Disabled
- Compositing: Software only. Hardware acceleration disabled
- Multiple Raster Threads: Disabled
- OpenGL: Disabled
- Rasterization: Software only. Hardware acceleration disabled
- Raw Draw: Disabled
- Skia Graphite: Disabled
- TreesInViz: Disabled
- Video Decode: Software only. Hardware acceleration disabled
- Video Encode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Disabled
- WebGPU: Disabled
- WebGPU interop: Disabled
- WebNN: Disabled
Problems Detected
-
WebGPU has been disabled via blocklist or the command line.
Disabled Features: webgpu -
Accelerated rasterization has been disabled, either via blocklist, about:flags or the command line.
Disabled Features: rasterization -
Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
Disabled Features: video_encode -
Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
Disabled Features: video_decode -
WebGL has been disabled via blocklist or the command line.
Disabled Features: webgl -
Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
Disabled Features: gpu_compositing -
Accelerated 2D canvas is unavailable: either disabled via blocklist or the command line.
Disabled Features: 2d_canvas -
GPU process was unable to boot: GPU access is disabled due to frequent crashes.
Disabled Features: all
Graphics Feature Status for Hardware GPU
- Canvas: Hardware accelerated
- Direct Rendering Display Compositor: Disabled
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- OpenGL: Enabled
- Rasterization: Hardware accelerated on all pages
- Raw Draw: Disabled
- Skia Graphite: Disabled
- TreesInViz: Disabled
- Video Decode: Hardware accelerated
- Video Encode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGPU: Hardware accelerated
- WebGPU interop: Hardware accelerated
- WebNN: Disabled
Problems Detected for Hardware GPU
-
Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
Disabled Features: video_encode -
Linux ATI drivers crash on binding incomplete cube map texture to FBO:
Applied Workarounds: force_cube_map_positive_x_allocation -
Disable partial swaps on Mesa drivers (detected with GL_VERSION):
Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces -
Disable KHR_blend_equation_advanced until cc shaders are updated:
Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
disable(GL_KHR_blend_equation_advanced_coherent) -
Software to Accelerated canvas update breaks Linux AMD:
Applied Workarounds: disable_software_to_accelerated_canvas_upgrade -
Force integer or srgb cube map texture complete on Linux AMD:
Applied Workarounds: force_int_or_srgb_cube_texture_complete -
Expose WebGL’s disjoint_timer_query extensions on platforms with site isolation:
Applied Workarounds: enable_webgl_timer_query_extensions -
Some drivers can’t recover after OUT_OF_MEM and context lost:
Applied Workarounds: exit_on_context_lost -
Disable GL_MESA_framebuffer_flip_y for desktop GL:
Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)